This is a transcript of the sheet above, re-keyed from the object. Section numbering follows the original. Marginal hands are reproduced where legible: AR in red, E.C. in pencil-blue. Neither hand was placed by Authority personnel.
Stop existing in the eyes of time.
The Tun-State
NOT FOR CAPTURE
The Pursuit Clock is at 11. The Authority has locked the Era. The Chronos-Seams are sealed. You can't jump, and you can't hide in any way that matters. Your only option left is to Stop. Not just stop moving — stop existing in the eyes of time.
You need to enter the Tun-State.
Based on the tardigrade's survival mechanism — the microscopic creature that survives vacuum, radiation, and the cold of space by pulling all its water inward and going still — the Tun-State involves desiccating your Narrative. You push all your Emotional Mass (μ) into a singular, microscopic point.
In the Tun-State, you are immortal and invisible. You can wait for a thousand years while Empires rise and fall over your head. But the Tun is dry.
For every century you spend in the Tun, roll for Memory Fracture. When you eventually "rehydrate," you may find that your Origin has turned to dust in your hands. The tardigrade survives. It doesn't always remember the pond it came from.
Only do this twice a decade maximum. The Revel recommends twice. I did it four times because I was being an idiot and now I have gaps I will never recover.
[ECHO FIELD SURVIVAL MANUAL SECTION 12 // TANGLED REVEL // REVEL ADVICE: It's better to be a stone that remembers nothing than a smear of ink in an Auditor's ledger. — Updated Recursion 4,201. If this copy is damaged or out of date, find the network. We're still here.]
↩ RETURN TO DATABANK
[ECHO FIELD SURVIVAL MANUAL SECTION 12 // TANGLED REVEL // REVEL ADVICE: It's better to be a stone that remembers nothing than a smear of ink in an Auditor's ledger. — Updated Recursion 4,201. If this copy is damaged or out of date, find the network. We're still here.]